![]() ![]() ![]() ![]() Tweaking race behavior was easy enough with xml values for the most basic stuff were pretty self explanatory. The hardest thing was getting the created race to use the ships I made for them which if I remember correctly involved me having to either edit the install files or to make a new string which is about as complex as I get. Making the ships in the creator was easy, though time consuming. Once you make one race and get it working you just use it as a template and keep going. Getting the race pictures in and editing the flavor text was all pretty easy. I was able to accomplish a few things though and made probably about 20 or so extra races and factions from my favorite sci-fi shows and movies. It was all for my personal game and I didn't come to the website, didn't do community stuff, and as far as code I could only (and still can only) do basic xml edits by following instructions. Back in the day GC2 was probably the very first game I ever did any major mod work for (major for my limited skill at least).
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